![]() The most desirable of these mods are legendary effects.Īll weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Each modification will impact how the weapon performs, and some provide a visual change. For an overview of Fallout 76 content, please refer to " Portal:Fallout 76."Īlmost every weapon in Fallout 76 is able to be modified by attaching various modifications.For weapons in other Fallout games, please see " Weapon".For details, please see the respective articles. The content is not described in full detail on this page.This is just me but concen fire and longshot id 2 star but switch as needed so if doing sbq id con fire with shotgun to cripple but if i was clearing out a raider camps walls i switch to longshot.This page lists all weapons in Fallout 76. I also increased int just incase you need 5 in gunsmith for mods i think the gauss shotgun requires it With the upcoming legendary cards you can boost your stats upto 15 so you can fit more cards once it hits i plan on moving afew points arounds to make the most of them (id suggest end and agility) i think by 50 youll want the stealth /sandman for the extra dmg they bring and end for the hp theres a couple of useful cards (ive included afew for you look at in the build theres a point where passive rads food /water get on your nerves so added quality of life like aqua and leadbelly there not needed) Photo syth even at 1 point will save you stim packs if you was rifle/commando the extra str from radi would be useful as those builds tank the str stat to fit stealth/sandman etc Richocet when paired with serendipity it works so well to keep you alive even 1 star you'll notice it firing off Remove dodgy for enforcer(a) blow there legs away I take your idea is outside rifle long shot(p) you can mod your armour arm so your scope aims better (Stabilized) one arms enough really notice it Stealth suits useful but its like tissue paper but good for rad areas ![]() Rifle even bloodied without stealth.is painful to YOU when surprised so be prepared to faceplant 50% slower weapon break, and +10%dmg per kill for 30 seconds (up to 60 or 80% i think) Gunsmith and adrenaline are nice 'filler' cards imo. in a group upwards of 400, a backpack 460, +carryweight meat 510. Personally id remove scattershot and put the points into more dmg perks, you should have around 380+ carry weight with full unyeilding. Remove sturdy frame, mod your armour with 'ultra light build', gives +ap and reduces weight by alot. If you are going to be using vats often, concentrated fire is good to have (+ acc / dmg per shot in vats ) Getting 1 point in tenderiser is a nice little dmg boost Gun fu 1* is nice to have, people tend to use vats quite often with bloodied and the auto swap target is a nice thing to have You dont need marathon, youll have roughly 300-400 ap that lasts a solid 50ish seconds of constant running, could put those points into action boy/girl for the ap regen Typically people run 1* Radicool in endurance and leave it at that (+5 str). Remove junk shield and get bloody mess 3* in there I feel White Knight is redundant too, it typically takes me 1-2 weeks of playing for 8+ hours a day before my armour gets close to breaking. the only times i do take damage is during the colossal problem event if i dont hear the wendigos spawn. Personally i dont agree with +dmg/energy res, typically i dont take any damage (they die in 1 shot) by the time the enemy notices me.
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